D3D12DDI_VIDEO_PROCESS_INPUT_STREAM_FLAGS_0020 Enumeration

Input stream flags.

Syntax

typedef enum D3D12DDI_VIDEO_PROCESS_INPUT_STREAM_FLAGS_0020 {
  D3D12DDI_VIDEO_PROCESS_INPUT_STREAM_FLAG_0020_NONE,
  D3D12DDI_VIDEO_PROCESS_INPUT_STREAM_FLAG_0020_FRAME_DISCONTINUITY,
  D3D12DDI_VIDEO_PROCESS_INPUT_STREAM_FLAG_0020_FRAME_REPEAT
} ;

Constants

D3D12DDI_VIDEO_PROCESS_INPUT_STREAM_FLAG_0020_NONE No flags specified.
D3D12DDI_VIDEO_PROCESS_INPUT_STREAM_FLAG_0020_FRAME_DISCONTINUITY The application must set this flag when not processing frames in order, such as seeking between frames. This should be a hint that cached filter processing from previous calls to process frames is invalid.
D3D12DDI_VIDEO_PROCESS_INPUT_STREAM_FLAG_0020_FRAME_REPEAT The application must set this flag when it applies video process operations to the same set of inputs. For example, paused video where the window is being resized causing a scale.

Requirements

   
Header d3d12umddi.h (include D3d12umddi.h)