D3D12DDI_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS structure

Holds the parameters used in the D3D12DDI_RENDER_PASS_ENDING_ACCESS structure, when the Render Pass is ending access.

Syntax

typedef struct D3D12DDI_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS {
  D3D12DDI_HRESOURCE                                                      hSrcResource;
  D3D12DDI_HRESOURCE                                                      hDstResource;
  UINT                                                                    SubresourceCount;
  const D3D12DDI_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS *pSubresourceParameters;
  DXGI_FORMAT                                                             Format;
  D3D12DDI_RESOLVE_MODE                                                   ResolveMode;
} D3D12DDI_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS;

Members

hSrcResource

A handle to the command list structure that the resolve source will be transitioned to at the time the Render Pass ends.

hDstResource

A handle to the command list that the resolve destination will be at the time the Render Pass ends.

SubresourceCount

The count of subresources that are a part of the command list.

pSubresourceParameters

A pointer to a D3D12DDI_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS structure that represents the subresource parameters to resolve while the Render Pass is ending.

Format

The format, represented in DXGI_FORMAT.

ResolveMode

The resolve mode to use while the Render Pass is ending.

Requirements

   
Minimum supported client Windows 10, version 1809
Header d3d12umddi.h