D3D12DDI_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_OUTPUT_0060 structure (d3d12umddi.h)

Describes the output of the resolve operation.

Syntax

typedef struct D3D12DDI_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_OUTPUT_0060 {
  D3D12DDI_HRESOURCE                hDrvMotionVectorTexture2D;
  D3D12DDI_RESOURCE_COORDINATE_0053 MotionVectorCoordinate;
} D3D12DDI_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_OUTPUT_0060;

Members

hDrvMotionVectorTexture2D

The output resource for resolved motion vectors. Motion vectors are resolved to a DXGI_FORMAT_R16G16_SINT 2D texture. The resolved data is expected to be a signed 16-byte integer with quarter pel unit,s with the X vector component stored in the R component and the Y vector component stored in the G component. Motion vectors are stored in a 2D layout that corresponds to the pixel layout of the original input textures.

MotionVectorCoordinate

Specifies the output origin of the motion vectors. The remaining sub-region must be large enough to store all motion vectors per block specified by the input PixelWidth/PixelHeight and the D3D12DDI_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE_0053.

Requirements

Requirement Value
Minimum supported client Windows 10, version 1903
Header d3d12umddi.h