D3D12DDIARG_CREATE_PROTECTED_RESOURCE_SESSION_0030 structure

Creates a protected resource session.

Syntax

typedef struct D3D12DDIARG_CREATE_PROTECTED_RESOURCE_SESSION_0030 {
  UINT NodeMask;
} D3D12DDIARG_CREATE_PROTECTED_RESOURCE_SESSION_0030;

Members

NodeMask

Represents the set of nodes.

Requirements

   
Header d3d12umddi.h