D3D12DDIARG_TEX2D_RENDER_TARGET_VIEW_0002 structure (d3d12umddi.h)
Describes a two-dimensional (2-D) texture that is used to create a render target view.
Syntax
typedef struct D3D12DDIARG_TEX2D_RENDER_TARGET_VIEW_0002 {
UINT MipSlice;
UINT FirstArraySlice;
UINT ArraySize;
UINT PlaneSlice;
} D3D12DDIARG_TEX2D_RENDER_TARGET_VIEW_0002;
Members
MipSlice
The identifier of the MIP-map slice.
FirstArraySlice
The identifier of the first array slice.
ArraySize
The number of array slices for the texture.
PlaneSlice
The index (plane slice number) of the plane to use in the texture.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10, version 1809 |
Header | d3d12umddi.h |
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