D3D12DDIARG_TEX2D_RENDER_TARGET_VIEW_0002 structure

Describes a two-dimensional (2-D) texture that is used to create a render target view.

Syntax

typedef struct D3D12DDIARG_TEX2D_RENDER_TARGET_VIEW_0002 {
  UINT MipSlice;
  UINT FirstArraySlice;
  UINT ArraySize;
  UINT PlaneSlice;
} D3D12DDIARG_TEX2D_RENDER_TARGET_VIEW_0002;

Members

MipSlice

The identifier of the MIP-map slice.

FirstArraySlice

The identifier of the first array slice.

ArraySize

The number of array slices for the texture.

PlaneSlice

The index (plane slice number) of the plane to use in the texture.

Requirements

   
Minimum supported client Windows 10, version 1809
Header d3d12umddi.h