D3DKMT_EVICT structure

D3DKMT_EVICT is used with D3DKMTEvict to subtract one from the residency reference count.

Once this count reaches zero, it will remove the allocation from the device residency list.

Syntax

typedef struct _D3DKMT_EVICT {
  D3DKMT_HANDLE       hDevice;
  UINT                NumAllocations;
  const D3DKMT_HANDLE *AllocationList;
  D3DDDI_EVICT_FLAGS  Flags;
  UINT64              NumBytesToTrim;
} D3DKMT_EVICT;

Members

hDevice

[in] Device that created the allocations passed to this call.

NumAllocations

[in] Number of allocation handles in the AllocationList array.

AllocationList

[in] An array of NumAllocations allocation handles to mark for eviction. All allocations must be created on hDevice.

Flags

[in] Specifies eviction behavior as documented in D3DDDI_EVICT_FLAGS.

NumBytesToTrim

[out] When non-zero, specifies how much the application should evict in order to meet its current memory budget.

Requirements

   
Minimum supported client Windows 10
Minimum supported server Windows Server 2016
Header d3dkmthk.h (include D3dkmthk.h)

See Also

D3DDDI_EVICT_FLAGS

D3DKMTEvict