D3DKMT_GETALLOCATIONPRIORITY structure

Used to get allocation priorities.

Syntax

typedef struct _D3DKMT_GETALLOCATIONPRIORITY {
  D3DKMT_HANDLE       hDevice;
  D3DKMT_HANDLE       hResource;
  const D3DKMT_HANDLE *phAllocationList;
  UINT                AllocationCount;
  UINT                *pPriorities;
} D3DKMT_GETALLOCATIONPRIORITY;

Members

hDevice

[in] A handle to the device.

hResource

[in] A handle for this resource in this process.

phAllocationList

[in] Pointer to an array allocation to get priorities of.

AllocationCount

[in] Number of allocations in phAllocationList.

pPriorities

[out] Priority for each of the allocation in the array.

Requirements

   
Header d3dkmthk.h