D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMGPU structure

D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMGPU is used with D3DKMTSignalSynchronizationObjectFromGpu to signal a monitored fence.

Syntax

typedef struct _D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMGPU {
  D3DKMT_HANDLE       hContext;
  UINT                ObjectCount;
  const D3DKMT_HANDLE *ObjectHandleArray;
  union {
    const UINT64 *MonitoredFenceValueArray;
    UINT64       Reserved[8];
  };
} D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMGPU;

Members

hContext

[in] A kernel-mode handle to the context stream.

ObjectCount

[in] The number of synchronization events in the ObjectHandleArray array and fence values in MonitoredFenceValueArray arrays.

ObjectHandleArray

[in] An array of kernel-mode handles to the synchronization events that the hContext member signals.

MonitoredFenceValueArray

[in] An array of 64-bit monitored fence values to signal, each of which correspond to a synchronization object in ObjectHandleArray.

Reserved

This member is reserved and should be set to zero.

Requirements

   
Minimum supported client Windows 10
Minimum supported server Windows Server 2016
Header d3dkmthk.h (include D3dkmthk.h)

See Also

D3DKMTSignalSynchronizationObjectFromGpu