D3DKMT_WAITFORIDLE structure

The D3DKMT_WAITFORIDLE structure specifies a display device to wait for an idle condition.

Syntax

typedef struct _D3DKMT_WAITFORIDLE {
  D3DKMT_HANDLE hDevice;
} D3DKMT_WAITFORIDLE;

Members

hDevice

[in] A handle to the display device.

Requirements

   
Minimum supported client Available in Windows Vista and later versions of the Windows operating systems.
Header d3dkmthk.h (include D3dkmthk.h)

See Also

D3DKMTWaitForIdle