D3DDDI_UPDATEALLOCPROPERTY_FLAGS structure

The D3DDDI_UPDATEALLOCPROPERTY_FLAGS structure identifies how to update a property in an allocation.

Syntax

typedef struct D3DDDI_UPDATEALLOCPROPERTY_FLAGS {
  union {
    struct {
      UINT AccessedPhysically : 1;
      UINT Reserved : 31;
    };
    UINT Value;
  };
} D3DDDI_UPDATEALLOCPROPERTY_FLAGS;

Members

AccessedPhysically

A UINT value that specifies whether the allocation is accessed by its physical address.

Setting this member is equivalent to setting the first bit of the 32-bit Value member (0x00000001).

Reserved

This member is reserved and should be set to zero. Setting this member to zero is equivalent to setting the remaining 31 bits (0xFFFFFFFE) of the 32-bit Value member to zeros.

Value

A member in the union that is contained in D3DDDI_UPDATEALLOC_PROPERTY_FLAGS that can hold one 32-bit value that identifies how to unlock a resource.

Requirements

   
Header d3dukmdt.h