D3DDDIARG_QUERYRESOURCERESIDENCY structure

The D3DDDIARG_QUERYRESOURCERESIDENCY structure describes a list of resources on which residency is verified through the QueryResourceResidency function.

Syntax

typedef struct _D3DDDIARG_QUERYRESOURCERESIDENCY {
  const HANDLE *pHandleList;
  UINT         NumResources;
} D3DDDIARG_QUERYRESOURCERESIDENCY;

Members

pHandleList

[in] An array of handles to resources whose residency is queried. pHandleList cannot be NULL. A resource can be an object, which is derived from the IDirect3DResource9 interface for a texture, volume texture, cube texture, vertex buffer, index buffer, or surface. For more information about IDirect3DResource9, see the DirectX SDK documentation.

NumResources

[in] The number of resources in the array in the pHandleList member. The range is from 1 through 0xFFFFF.

Requirements

   
Minimum supported client Available in Windows Vista and later versions of the Windows operating systems.
Header d3dumddi.h (include D3dumddi.h)

See Also

QueryResourceResidency