_D3DDDIARG_RENDERSTATE structure

The D3DDDIARG_RENDERSTATE structure describes how to update a specific render state.

Syntax

typedef struct _D3DDDIARG_RENDERSTATE {
  D3DDDIRENDERSTATETYPE State;
  UINT                  Value;
} D3DDDIARG_RENDERSTATE;

Members

State

[in] A D3DDDIRENDERSTATETYPE-typed value that indicates the render state to be updated. For a definition of each value, see the corresponding value of the D3DRENDERSTATETYPE enumeration type in the DirectX documentation.

Value

[in] The value to which the driver should update the render state that is identified by the State member. For more information about values that can be updated for each render state, see the definition of the corresponding render state in the D3DRENDERSTATETYPE enumeration type in the DirectX documentation.

Requirements

   
Windows version Available in Windows Vista and later versions of the Windows operating systems. Available in Windows Vista and later versions of the Windows operating systems.
Header d3dumddi.h (include D3dumddi.h)

See Also

SetRenderState