D3DDDIARG_VALIDATETEXTURESTAGESTATE structure

The D3DDDIARG_VALIDATETEXTURESTAGESTATE structure contains the number of passes in which the hardware can perform the blending operations that are specified in the current state.

Syntax

typedef struct _D3DDDIARG_VALIDATETEXTURESTAGESTATE {
  UINT NumPasses;
} D3DDDIARG_VALIDATETEXTURESTAGESTATE;

Members

NumPasses

[in] The number of passes in which the hardware can perform the blending operations that are specified in the current state.

Requirements

   
Minimum supported client Available in Windows Vista and later versions of the Windows operating systems.
Header d3dumddi.h (include D3dumddi.h)

See Also

ValidateDevice