PDRIVER_IO_PORT_UCHAR callback function

SvgaHwIoPortUchar traps an I/O port to which a full-screen MS-DOS application in an x86-based machine is sending UCHAR-sized data.

Syntax

PDRIVER_IO_PORT_UCHAR PdriverIoPortUchar;

VP_STATUS PdriverIoPortUchar(
  ULONG_PTR Context,
  ULONG Port,
  UCHAR AccessMode,
  PUCHAR Data
)
{...}

Parameters

Context

Specifies the miniport driver-defined context value that was set in the EmulatorAccessEntriesContext member of VIDEO_PORT_CONFIG_INFO.

Port

Specifies the mapped I/O port to be trapped.

AccessMode

Specifies the type of access to be trapped, which can be one or a combination (ORed) of the following values:

EMULATOR_READ_ACCESS
EMULATOR_WRITE_ACCESS

Data

Pointer to the byte to be transferred.

Return Value

SvgaHwIoPortUchar returns the final status of the operation.

Remarks

Only miniport drivers of VGA-compatible SVGA adapters have SvgaHwIoPortXxx functions. (See SVGA Functions.)

SvgaHwIoPortUchar intercepts any byte access attempted by a full-screen MS-DOS application issuing either or both of the instructions OUT DX, AL and IN AL, DX.

If the miniport driver enables the Port for direct access by calling VideoPortSetTrappedEmulatorPorts, its SvgaHwIoPortUchar function will not be called. Such an application then will have direct access to the Port, unless the miniport driver disables the Port with another call to VideoPortSetTrappedEmulatorPorts.

If one or more application-issued x86 IN or OUT instructions might affect the state of the VGA-compatible adapter sequencer register, miscellaneous output register, or any adapter-specific register and, thereby, cause the machine to hang, the miniport driver must not enable the port for direct access by calling VideoPortSetTrappedEmulatorPorts.

SvgaHwIoPortUchar must buffer subsequent instructions from the application to the Port and check that none can hang the machine. If the application issues any sequence of instructions that might hang the machine, SvgaHwIoPortUchar must discard the buffered instructions. Otherwise, it should output them, a UCHAR at a time, to the specified, mapped I/O port.

SvgaHwIoPortUchar should be made pageable.

Requirements

   
Target Platform Desktop
Header video.h (include Video.h)

See Also

EMULATOR_ACCESS_ENTRY

SVGA Functions

SvgaHwIoPortUcharString

VIDEO_ACCESS_RANGE

VIDEO_PORT_CONFIG_INFO

VideoPortGetDeviceBase

VideoPortSetTrappedEmulatorPorts