PFND3D10DDI_SETBLENDSTATE callback function
The SetBlendState function sets a blend state.
Syntax
PFND3D10DDI_SETBLENDSTATE Pfnd3d10ddiSetblendstate;
void Pfnd3d10ddiSetblendstate(
D3D10DDI_HDEVICE Arg1,
D3D10DDI_HBLENDSTATE Arg2,
const FLOAT[4],
UINT Arg4
)
{...}
Parameters
Arg1
hDevice [in]
A handle to the display device (graphics context).
Arg2
hState [in]
A handle to the blend state to set.
FLOAT[4]
pBlendFactor [in]
A four-element array of single-precision float vectors that the driver uses to set the blend state.
Arg4
SampleMask [in]
A sample format mask.
Return value
None
Remarks
The driver can use the pfnSetErrorCb callback function to set an error code.
The driver should not encounter any error, except for D3DDDIERR_DEVICEREMOVED. Therefore, if the driver passes any error, except for D3DDDIERR_DEVICEREMOVED, in a call to the pfnSetErrorCb function, the Microsoft Direct3D runtime will determine that the error is critical. Even if the device was removed, the driver is not required to return D3DDDIERR_DEVICEREMOVED; however, if device removal interfered with the operation of SetBlendState (which typically should not happen), the driver can return D3DDDIERR_DEVICEREMOVED.
Requirements
Minimum supported client | Available in Windows Vista and later versions of the Windows operating systems. |
Target Platform | Desktop |
Header | d3d10umddi.h (include D3d10umddi.h) |
See also
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