PFND3D10DDI_STATE_GS_SHADER_CB callback function (d3d10umddi.h)

The pfnStateGsShaderCb function causes the Microsoft Direct3D 10 runtime to refresh the geometry shader.

Syntax

PFND3D10DDI_STATE_GS_SHADER_CB Pfnd3d10ddiStateGsShaderCb;

void Pfnd3d10ddiStateGsShaderCb(
  D3D10DDI_HRTCORELAYER unnamedParam1
)
{...}

Parameters

unnamedParam1

hRuntimeDevice [in]

A handle to a context for the core Direct3D 10 runtime. This handle is supplied to the driver in a call to the driver's CreateDevice(D3D10) function.

Return value

None

Requirements

Requirement Value
Minimum supported client Available in Windows Vista and later versions of the Windows operating systems.
Target Platform Desktop
Header d3d10umddi.h (include D3d10umddi.h)

See also

CreateDevice(D3D10)

D3D10DDI_CORELAYER_DEVICECALLBACKS