D3D12DDI_HIT_GROUP_TYPE enumeration (d3d12umddi.h)

Specifies the type of hit group.

Syntax

typedef enum D3D12DDI_HIT_GROUP_TYPE {
  D3D12DDI_HIT_GROUP_TYPE_TRIANGLES,
  D3D12DDI_HIT_GROUP_TYPE_PROCEDURAL_PRIMITIVE
} ;

Constants

 
D3D12DDI_HIT_GROUP_TYPE_TRIANGLES
Hit group type triangles.
D3D12DDI_HIT_GROUP_TYPE_PROCEDURAL_PRIMITIVE
Hit group type procedural primitive.

Remarks

A hit group is one or more shaders consisting of:

  • 0 or 1 intersection shader
  • 0 or 1 any hit shader
  • 0 or 1 closest hit shader

Requirements

Requirement Value
Minimum supported client Windows 10, version 1809
Header d3d12umddi.h