D3D12DDI_HIT_GROUP_TYPE enumeration (d3d12umddi.h)
Specifies the type of hit group.
Syntax
typedef enum D3D12DDI_HIT_GROUP_TYPE {
D3D12DDI_HIT_GROUP_TYPE_TRIANGLES,
D3D12DDI_HIT_GROUP_TYPE_PROCEDURAL_PRIMITIVE
} ;
Constants
D3D12DDI_HIT_GROUP_TYPE_TRIANGLES Hit group type triangles. |
D3D12DDI_HIT_GROUP_TYPE_PROCEDURAL_PRIMITIVE Hit group type procedural primitive. |
Remarks
A hit group is one or more shaders consisting of:
- 0 or 1 intersection shader
- 0 or 1 any hit shader
- 0 or 1 closest hit shader
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10, version 1809 |
Header | d3d12umddi.h |
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