D3D12DDIARG_RENDER_PASS_FLAGS_0053 enumeration (d3d12umddi.h)
Indicates the state of the Render Pass.
Syntax
typedef enum D3D12DDIARG_RENDER_PASS_FLAGS_0053 {
D3D12DDI_RENDER_PASS_FLAG_0053_NONE,
D3D12DDI_RENDER_PASS_FLAG_0053_ALLOW_UAV_WRITES,
D3D12DDI_RENDER_PASS_FLAG_0053_SUSPENDING_PASS,
D3D12DDI_RENDER_PASS_FLAG_0053_RESUMING_PASS
} ;
Constants
D3D12DDI_RENDER_PASS_FLAG_0053_NONE No flags are specified. |
D3D12DDI_RENDER_PASS_FLAG_0053_ALLOW_UAV_WRITES Used to specify whether the user will be issuing UAV writes within the Render Pass, allowing UMDs (user mode drivers) to opt out of tiling if necessary. |
D3D12DDI_RENDER_PASS_FLAG_0053_SUSPENDING_PASS The Render Pass is suspending. |
D3D12DDI_RENDER_PASS_FLAG_0053_RESUMING_PASS The Render Pass is resuming. |
Remarks
A render pass can be both resuming and suspending.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10, version 1809 |
Header | d3d12umddi.h |
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