D3D12DDIARG_RENDER_PASS_DEPTH_STENCIL_DESC structure (d3d12umddi.h)

Describes the Render Pass depth-stencil state.

Syntax

typedef struct D3D12DDIARG_RENDER_PASS_DEPTH_STENCIL_DESC {
  D3D12DDI_CPU_DESCRIPTOR_HANDLE        cpuDescriptor;
  D3D12DDI_RENDER_PASS_BEGINNING_ACCESS DepthBeginningAccess;
  D3D12DDI_RENDER_PASS_BEGINNING_ACCESS StencilBeginningAccess;
  D3D12DDI_RENDER_PASS_ENDING_ACCESS    DepthEndingAccess;
  D3D12DDI_RENDER_PASS_ENDING_ACCESS    StencilEndingAccess;
} D3D12DDIARG_RENDER_PASS_DEPTH_STENCIL_DESC;

Members

cpuDescriptor

The D3D12DDI_CPU_DESCRIPTOR_HANDLE structure that defines the depth buffer bindings.

DepthBeginningAccess

A D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_0053 structure that specifies the access mode for the depth, when a Render Pass is beginning.

StencilBeginningAccess

A D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_0053 structure that specifies the access mode for the stencil, when a Render Pass is beginning.

DepthEndingAccess

A D3D12DDI_RENDER_PASS_ENDING_ACCESS_0053 structure that specifies the access mode for the depth, when a Render Pass is ending.

StencilEndingAccess

A D3D12DDI_RENDER_PASS_ENDING_ACCESS_0053 structure that specifies the access mode for the stencil, when a Render Pass is ending.

Requirements

Requirement Value
Minimum supported client Windows 10, version 1809
Header d3d12umddi.h