DXGK_CREATEPROCESSFLAGS structure (d3dkmddi.h)

DXGK_CREATEPROCESSFLAGS is used with DXGKARG_CREATEPROCESS and DxgkDdiCreateProcess to create a kernel mode driver object for a Microsoft DirectX graphics kernel process object.

Syntax

typedef struct _DXGK_CREATEPROCESSFLAGS {
  union {
    struct {
      UINT SystemProcess : 1;
      UINT GdiProcess : 1;
      UINT VirtualMachineProcess : 1;
      UINT VirtualMachineWorkerProcess : 1;
      UINT SessionIsolatedContainer : 1;
#if ...
      UINT Reserved : 27;
#elif
      UINT Reserved : 28;
#elif
      UINT Reserved : 29;
#else
      UINT Reserved : 30;
#endif
    };
    UINT Value;
  };
} DXGK_CREATEPROCESSFLAGS;

Members

SystemProcess

Indicates that a system process is being created.

GdiProcess

Indicates that a GDI process is being created.

VirtualMachineProcess

The virtual machine DXG process created during a call to DxgkDdiCreateProcess. Note that each virtual machine DXG process will belong to the same EPROCESS as the same virtual machine worker process.

VirtualMachineWorkerProcess

The virtual machine worker process created during a call to DxgkDdiCreateProcess. Note that because no rendering or driver resource is created in this process context, the driver might skip allocating certain resources.

SessionIsolatedContainer

The session isolated container.

Reserved

This member is reserved and should be set to zero.

Value

The consolidated value of the bitfield members of the structure.

Requirements

   
Minimum supported client Windows 10
Minimum supported server Windows Server 2016
Header d3dkmddi.h (include D3dkmddi.h)

See also

DXGKARG_CREATEPROCESS

DxgkDdiCreateProcess