DXGKARG_STOPCAPTURE structure (d3dkmddi.h)

The DXGKARG_STOPCAPTURE structure contains the handle to the allocation that is used for a capture buffer.

Syntax

typedef struct _DXGKARG_STOPCAPTURE {
  HANDLE hAllocation;
} DXGKARG_STOPCAPTURE;

Members

hAllocation

[in] A handle to the allocation that is used for a capture buffer. The display miniport driver stops the capture hardware from using the allocation.

Requirements

   
Minimum supported client Available in Windows Vista and later versions of the Windows operating systems.
Header d3dkmddi.h (include D3dkmddi.h)

See also

DxgkDdiStopCapture