D3DKMT_GETCONTEXTSCHEDULINGPRIORITY structure (d3dkmthk.h)

The D3DKMT_GETDEVICESCHEDULINGPRIORITY structure describes parameters for retrieving scheduling priority for a device context.

Syntax

typedef struct _D3DKMT_GETCONTEXTSCHEDULINGPRIORITY {
  [in]  D3DKMT_HANDLE hContext;
  [out] INT           Priority;
} D3DKMT_GETCONTEXTSCHEDULINGPRIORITY;

Members

[in] hContext

A D3DKMT_HANDLE data type that represents the kernel-mode handle to the device context to retrieve scheduling priority for.

[out] Priority

The priority level that is retrieved for the device context.

Requirements

Requirement Value
Minimum supported client Windows Vista
Header d3dkmthk.h (include D3dkmthk.h)

See also

D3DKMTGetContextSchedulingPriority