D3DDDICB_DEALLOCATE structure (d3dumddi.h)
The D3DDDICB_DEALLOCATE structure describes allocations to release.
Syntax
typedef struct _D3DDDICB_DEALLOCATE {
[in] HANDLE hResource;
[in] UINT NumAllocations;
[in] const D3DKMT_HANDLE *HandleList;
} D3DDDICB_DEALLOCATE;
Members
[in] hResource
A handle to a resource whose associated allocations must be released. If the user-mode display driver uses the array that is specified by HandleList to specify the allocations to release, it sets hResource to NULL.
[in] NumAllocations
The number of allocations in the HandleList array. If the user-mode display driver sets the handle in the hResource member to non-NULL, NumAllocations is ignored by the Microsoft Direct3D runtime.
[in] HandleList
An array of D3DKMT_HANDLE data types that represent kernel-mode handles to the allocations. The Direct3D runtime's pfnAllocateCb function returns these handles. Therefore, the user-mode display driver uses these handles to release the allocations.
If the user-mode display driver sets the handle in the hResource member to non-NULL, HandleList is ignored by the Direct3D runtime.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Available in Windows Vista and later versions of the Windows operating systems. |
Header | d3dumddi.h (include D3dumddi.h) |
See also
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