x86 Instructions
In the lists in this section, instructions marked with an asterisk (*) are particularly important. Instructions not so marked are not critical.
On the x86 processor, instructions are variablesized, so disassembling backward is an exercise in pattern matching. To disassemble backward from an address, you should start disassembling at a point further back than you really want to go, then look forward until the instructions start making sense. The first few instructions may not make any sense because you may have started disassembling in the middle of an instruction. There is a possibility, unfortunately, that the disassembly will never synchronize with the instruction stream and you will have to try disassembling at a different starting point until you find a starting point that works.
For wellpacked switch statements, the compiler emits data directly into the code stream, so disassembling through a switch statement will usually stumble across instructions that make no sense (because they are really data). Find the end of the data and continue disassembling there.
Instruction Notation
The general notation for instructions is to put the destination register on the left and the source on the right. However, there can be some exceptions to this rule.
Arithmetic instructions are typically tworegister with the source and destination registers combining. The result is stored into the destination.
Some of the instructions have both 16bit and 32bit versions, but only the 32bit versions are listed here. Not listed here are floatingpoint instructions, privileged instructions, and instructions that are used only in segmented models (which Microsoft Win32 does not use).
To save space, many of the instructions are expressed in combined form, as shown in the following example.
* 
MOV 
r1, r/m/#n 
r1 = r/m/#n 
means that the first parameter must be a register, but the second can be a register, a memory reference, or an immediate value.
To save even more space, instructions can also be expressed as shown in the following.
* 
MOV 
r1/m, r/m/#n 
r1/m = r/m/#n 
which means that the first parameter can be a register or a memory reference, and the second can be a register, memory reference, or immediate value.
Unless otherwise noted, when this abbreviation is used, you cannot choose memory for both source and destination.
Furthermore, a bitsize suffix (8, 16, 32) can be appended to the source or destination to indicate that the parameter must be of that size. For example, r8 means an 8bit register.
Memory, Data Transfer, and Data Conversion
Memory and data transfer instructions do not affect flags.
Effective Address
* 
LEA 
r, m 
Load effective address. (r = address of m) 
For example, LEA eax, [esi+4] means eax = esi + 4. This instruction is often used to perform arithmetic.
Data Transfer
MOV 
r1/m, r2/m/#n 
r1/m = r/m/#n 

MOVSX 
r1, r/m 
Move with sign extension. 

* 
MOVZX 
r1, r/m 
Move with zero extension. 
MOVSX and MOVZX are special versions of the mov instruction that perform sign extension or zero extension from the source to the destination. This is the only instruction that allows the source and destination to be different sizes. (And in fact, they must be different sizes.
Stack Manipulation
The stack is pointed to by the esp register. The value at esp is the top of the stack (most recently pushed, first to be popped); older stack elements reside at higher addresses.
PUSH 
r/m/#n 
Push value onto stack. 

POP 
r/m 
Pop value from stack. 

PUSHFD 
Push flags onto stack. 

POPFD 
Pop flags from stack. 

PUSHAD 
Push all integer registers. 

POPAD 
Pop all integer registers. 

ENTER 
#n, #n 
Build stack frame. 

* 
LEAVE 
Tear down stack frame 
The C/C++ compiler does not use the enter instruction. (The enter instruction is used to implement nested procedures in languages like Algol or Pascal.)
The leave instruction is equivalent to:
mov esp, ebp
pop ebp
Data Conversion
CBW 
Convert byte (al) to word (ax). 
CWD 
Convert word (ax) to dword (dx:ax). 
CWDE 
Convert word (ax) to dword (eax). 
CDQ 
convert dword (eax) to qword (edx:eax). 
All conversions perform sign extension.
Arithmetic and Bit Manipulation
All arithmetic and bit manipulation instructions modify flags.
Arithmetic
ADD 
r1/m, r2/m/#n 
r1/m += r2/m/#n 

ADC 
r1/m, r2/m/#n 
r1/m += r2/m/#n + carry 

SUB 
r1/m, r2/m/#n 
r1/m = r2/m/#n 

SBB 
r1/m, r2/m/#n 
r1/m = r2/m/#n + carry 

NEG 
r1/m 
r1/m = r1/m 

INC 
r/m 
r/m += 1 

DEC 
r/m 
r/m = 1 

CMP 
r1/m, r2/m/#n 
Compute r1/m  r2/m/#n 
The cmp instruction computes the subtraction and sets flags according to the result, but throws the result away. It is typically followed by a conditional jump instruction that tests the result of the subtraction.
MUL 
r/m8 
ax = al * r/m8 

MUL 
r/m16 
dx:ax = ax * r/m16 

MUL 
r/m32 
edx:eax = eax * r/m32 

IMUL 
r/m8 
ax = al * r/m8 

IMUL 
r/m16 
dx:ax = ax * r/m16 

IMUL 
r/m32 
edx:eax = eax * r/m32 

IMUL 
r1, r2/m 
r1 *= r2/m 

IMUL 
r1, r2/m, #n 
r1 = r2/m * #n 
Unsigned and signed multiplication. The state of flags after multiplication is undefined.
DIV 
r/m8 
(ah, al) = (ax % r/m8, ax / r/m8) 

DIV 
r/m16 
(dx, ax) = dx:ax / r/m16 

DIV 
r/m32 
(edx, eax) = edx:eax / r/m32 

IDIV 
r/m8 
(ah, al) = ax / r/m8 

IDIV 
r/m16 
(dx, ax) = dx:ax / r/m16 

IDIV 
r/m32 
(edx, eax) = edx:eax / r/m32 
Unsigned and signed division. The first register in the pseudocode explanation receives the remainder and the second receives the quotient. If the result overflows the destination, a division overflow exception is generated.
The state of flags after division is undefined.
* 
SETcc 
r/m8 
Set r/m8 to 0 or 1 
If the condition cc is true, then the 8bit value is set to 1. Otherwise, the 8bit value is set to zero.
Binarycoded Decimal
You will not see these instructions unless you are debugging code written in COBOL.
DAA 
Decimal adjust after addition. 

DAS 
Decimal adjust after subtraction. 
These instructions adjust the al register after performing a packed binarycoded decimal operation.
AAA 
ASCII adjust after addition. 
AAS 
ASCII adjust after subtraction. 
These instructions adjust the al register after performing an unpacked binarycoded decimal operation.
AAM 
ASCII adjust after multiplication. 
AAD 
ASCII adjust after division. 
These instructions adjust the al and ah registers after performing an unpacked binarycoded decimal operation.
Bits
AND 
r1/m, r2/m/#n 
r1/m = r1/m and r2/m/#n 

OR 
r1/m, r2/m/#n 
r1/m = r1/m or r2/m/#n 

XOR 
r1/m, r2/m/#n 
r1/m = r1/m xor r2/m/#n 

NOT 
r1/m 
r1/m = bitwise not r1/m 

* 
TEST 
r1/m, r2/m/#n 
Compute r1/m and r2/m/#n 
The test instruction computes the logical AND operator and sets flags according to the result, but throws the result away. It is typically followed by a conditional jump instruction that tests the result of the logical AND.
SHL 
r1/m, cl/#n 
r1/m <<= cl/#n 

SHR 
r1/m, cl/#n 
r1/m >>= cl/#n zerofill 

* 
SAR 
r1/m, cl/#n 
r1/m >>= cl/#n signfill 
The last bit shifted out is placed in the carry.
SHLD 
r1, r2/m, cl/#n 
Shift left double. 
Shift r1 left by cl/#n, filling with the top bits of r2/m. The last bit shifted out is placed in the carry.
SHRD 
r1, r2/m, cl/#n 
Shift right double. 
Shift r1 right by cl/#n, filling with the bottom bits of r2/m. The last bit shifted out is placed in the carry.
ROL 
r1, cl/#n 
Rotate r1 left by cl/#n. 
ROR 
r1, cl/#n 
Rotate r1 right by cl/#n. 
RCL 
r1, cl/#n 
Rotate r1/C left by cl/#n. 
RCR 
r1, cl/#n 
Rotate r1/C right by cl/#n. 
Rotation is like shifting, except that the bits that are shifted out reappear as the incoming fill bits. The Clanguage version of the rotation instructions incorporate the carry bit into the rotation.
BT 
r1, r2/#n 
Copy bit r2/#n of r1 into carry. 
BTS 
r1, r2/#n 
Set bit r2/#n of r1, copy previous value into carry. 
BTC 
r1, r2/#n 
Clear bit r2/#n of r1, copy previous value into carry. 
Control Flow
Jcc 
dest 
Branch conditional. 

JMP 
dest 
Jump direct. 

JMP 
r/m 
Jump indirect. 

CALL 
dest 
Call direct. 

* 
CALL 
r/m 
Call indirect. 
The call instruction pushes the return address onto the stack then jumps to the destination.
* 
RET 
#n 
Return 
The ret instruction pops and jumps to the return address on the stack. A nonzero #n in the RET instruction indicates that after popping the return address, the value #n should be added to the stack pointer.
LOOP 
Decrement ecx and jump if result is nonzero. 
LOOPZ 
Decrement ecx and jump if result is nonzero and zr was set. 
LOOPNZ 
Decrement ecx and jump if result is nonzero and zr was clear. 
JECXZ 
Jump if ecx is zero. 
These instructions are remnants of the x86's CISC heritage and in recent processors are actually slower than the equivalent instructions written out the long way.
String Manipulation
MOVST 
Move T from esi to edi. 

CMPST 
Compare T from esi with edi. 

SCAST 
Scan T from edi for accT. 

LODST 
Load T from esi into accT. 

STOST 
Store T to edi from accT. 
After performing the operation, the source and destination register are incremented or decremented by sizeof(T), according to the setting of the direction flag (up or down).
The instruction can be prefixed by REP to repeat the operation the number of times specified by the ecx register.
The rep mov instruction is used to copy blocks of memory.
The rep stos instruction is used to fill a block of memory with accT.
Flags
LAHF 
Load ah from flags. 
SAHF 
Store ah to flags. 
STC 
Set carry. 
CLC 
Clear carry. 
CMC 
Complement carry. 
STD 
Set direction to down. 
CLD 
Set direction to up. 
STI 
Enable interrupts. 
CLI 
Disable interrupts. 
Interlocked Instructions
XCHG 
r1, r/m 
Swap r1 and r/m. 
XADD 
r1, r/m 
Add r1 to r/m, put original value in r1. 
CMPXCHG 
r1, r/m 
Compare and exchange conditional. 
The cmpxchg instruction is the atomic version of the following:
cmp accT, r/m
jz match
mov accT, r/m
jmp done
match:
mov r/m, r1
done:
Miscellaneous
INT 
#n 
Trap to kernel. 

BOUND 
r, m 
Trap if r not in range. 

* 
NOP 
No operation. 

XLATB 
al = [ebx + al] 

BSWAP 
r 
Swap byte order in register. 
Here is a special case of the int instruction.
INT 
3 
Debugger breakpoint trap. 
The opcode for INT 3 is 0xCC. The opcode for NOP is 0x90.
When debugging code, you may need to patch out some code. You can do this by replacing the offending bytes with 0x90.
Idioms
XOR 
r, r 
r = 0 

TEST 
r, r 
Check if r = 0. 

* 
ADD 
r, r 
Shift r left by 1. 