Advanced Direct3D Driver Topics

This section describes Microsoft Direct3D specialty topics and optimizations. These features are not central to implementing core functionality in a Direct3D driver; they should be implemented later in the driver development process, after core driver functionality is completed.

The topics described in this section are:

Optimized Textures

Stencil Planes

Guard Band Clipping

Extents Adjustment

W-Buffering

Bump Mapping

Hardware Transform and Lighting