Direct3D Texture Management
Although texture support is optional, most of today's drivers are capable of supporting it. Drivers that support texture mapping must respond to all of the texture-related operation codes in the Microsoft Direct3D DDI. For more information about texture-related operation codes, see D3DHAL_DP2OPERATION.
Drivers must also validate the texture stage states with the D3dValidateTextureStageState callback.
The following sections describe how drivers implement support for textures:
Feedback
https://aka.ms/ContentUserFeedback.
Coming soon: Throughout 2024 we will be phasing out GitHub Issues as the feedback mechanism for content and replacing it with a new feedback system. For more information see:Submit and view feedback for