D3D12 - Resource Binding - Max Sampler Descriptor Heap Size for Shader Model 5_1

Test that all regions of a sampler descriptor heap are accessible. Creates a heap of 2048 Samplers (the max for any tier) and does some rendering to test that all of the descriptors return the correct value when accessed through a shader. This is done in one draw with all Samplers bound in an unbounded fashion.

Test details

   
Specifications
  • Device.Graphics.AdapterRender.D3D12Core.CoreRequirement
Platforms
  • Windows 10, client editions (x86)
  • Windows 10, client editions (x64)
  • Windows Server 2016 (x64)
  • Windows 10, client editions (Arm64)
  • Windows 10, mobile edition (Arm)
  • Windows 10, mobile edition (Arm64)
Supported Releases
  • Windows 10
  • Windows 10, version 1511
  • Windows 10, version 1607
  • Windows 10, version 1703
  • Windows 10, version 1709
  • Windows 10, version 1803
  • Windows 10, version 1809
  • Windows 10, version 1903
  • Next update to Windows 10
Expected run time (in minutes) 2
Category Development
Timeout (in minutes) 20
Requires reboot false
Requires special configuration false
Type automatic

 

Additional documentation

Tests in this feature area might have additional documentation, including prerequisites, setup, and troubleshooting information, that can be found in the following topic(s):

Troubleshooting

For generic troubleshooting of HLK test failures, see Troubleshooting Windows HLK Test Failures.