WGF11 Geometry Shader

This automated test verifies verifies D3D graphics driver/hardware conformance for geometry shader features that are not specifically tested elsewhere.

This topic applies to the following test jobs:

  • WGF11 Geometry Shader

  • WGF11 Geometry Shader (WoW64)

Test details

   
Specifications
  • Device.Graphics.AdapterRender.D3D111Core.D3D111CorePrimary
  • Device.Graphics.AdapterRender.D3D11Core.D3D11CorePrimary
  • Device.Graphics.AdapterRender.D3D101Core.D3D101CorePrimary
  • Device.Graphics.AdapterRender.D3D10Core.D3D10CorePrimary
Platforms
  • Windows 10, client editions (x86)
  • Windows 10, client editions (x64)
  • Windows Server 2016 (x64)
  • Windows 10, client editions (Arm64)
Supported Releases
  • Windows 10
  • Windows 10, version 1511
  • Windows 10, version 1607
  • Windows 10, version 1703
  • Windows 10, version 1709
  • Windows 10, version 1803
  • Windows 10, version 1809
  • Windows 10, version 1903
  • Next update to Windows 10
Expected run time (in minutes) 2
Category Compatibility
Timeout (in minutes) 120
Requires reboot false
Requires special configuration false
Type automatic

 

Additional documentation

Tests in this feature area might have additional documentation, including prerequisites, setup, and troubleshooting information, that can be found in the following topic(s):

Troubleshooting

For generic troubleshooting of HLK test failures, see Troubleshooting Windows HLK Test Failures.

For troubleshooting information, see Troubleshooting Device.Graphics Testing.

The test might return SKIP if it is run with a feature level that doesn't support the feature being tested. The test might return BLOCKED if there is an uncaught exception (framework catches it at the end and logs it).

More information

The following items outline the Geometry Shader Conformance Test Plan:

Geometry Shader Input

  • Verifies support for all input primitive types:

    • Line

    • Point

    • Triangle

    • LineAdj

    • TriangleAdj

  • PrimitiveID

    • Verifies that primitive ordering is respected.

    • PS test should test this for cases where there is no GS in the pipeline.

    • Cycle on Draw() and DrawInstanced().

      Note

         Make sure that the id resets to zero for each instance drawn.

       

  • InstanceID

Geometry Shader Output

  • RenderTargetArrayIndex

  • Position

  • Limits

    Note

       Maximum GS invocation output data size (components * vertices) go up to 1024.

     

  • Ordering (Verifies that primitive ordering is respected.)

Command syntax

Command option Description

Wgf11geometryshader

Runs the test jobs. Without any options, the test enumerates devices.

-FeatureLevel:XX.X

Sets the feature level, where XX.X is the Feature Level the test will run at: 10.0, 10.1, or 11.0.

Note

   For command line help for this test binary, type /?.

 

File list

File Location

Configdisplay.exe

<[testbinroot]>\nttest\windowstest\tools\

D3d11_1sdklayers.dll

<[testbinroot]>\nttest\windowstest\graphics\d3d\support\

D3d11ref.dll

<[testbinroot]>\nttest\windowstest\graphics\d3d\support\

D3d11sdklayers.dll

<[testbinroot]>\nttest\windowstest\graphics\d3d\support\

D3dcompiler_test.dll

<[testbinroot]>\nttest\windowstest\graphics\d3d\support

D3dx10_test.dll

<[testbinroot]>\nttest\windowstest\graphics\d3d\support\

d3dx11_test.dll

<[testbinroot]>\nttest\windowstest\graphics\d3d\support\

TDRWatch.exe

<[testbinroot]>\nttest\windowstest\graphics\

Wgf11geometryshader.exe

<[testbinroot]>\nttest\windowstest\graphics\d3d\conf

 

Parameters

Parameter name Parameter description
MODIFIEDCMDLINE Additional command line arguments for test executable
LLU_NetAccessOnly LLU Name of net user
ConfigDisplayCommandLine Custom Command Line for ConfigDisplay. Default: logo
TDRArgs /get or /set