This document describes console platform functionality that is no longer a part of our ecosystem roadmap. We do not recommend using this content in new products, but we will continue to support existing usages for the indefinite future. Our preferred modern solution focuses on virtual terminal sequences for maximum compatibility in cross-platform scenarios. You can find more information about this design decision in our classic console vs. virtual terminal document.
Sets the display mode of the specified console screen buffer.
BOOL WINAPI SetConsoleDisplayMode( _In_ HANDLE hConsoleOutput, _In_ DWORD dwFlags, _Out_opt_ PCOORD lpNewScreenBufferDimensions );
A handle to the console screen buffer.
The display mode of the console. This parameter can be one or more of the following values.
|CONSOLE_FULLSCREEN_MODE 1||Text is displayed in full-screen mode.|
|CONSOLE_WINDOWED_MODE 2||Text is displayed in a console window.|
lpNewScreenBufferDimensions [out, optional]
A pointer to a COORD structure that receives the new dimensions of the screen buffer, in characters.
If the function succeeds, the return value is nonzero.
If the function fails, the return value is zero. To get extended error information, call GetLastError.
This API is not recommended and does not have a virtual terminal equivalent. This decision intentionally aligns the Windows platform with other operating systems where the user is granted full control over this presentation option. Applications remoting via cross-platform utilities and transports like SSH may not work as expected if using this API.
|Minimum supported client||Windows XP [desktop apps only]|
|Minimum supported server||Windows Server 2003 [desktop apps only]|
|Header||ConsoleApi3.h (via WinCon.h, include Windows.h)|