D2D1_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS structure (d2d1effectauthor.h)

Describes compute shader support, which is an option on D3D10 feature level.

Syntax

typedef struct D2D1_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS {
  BOOL computeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x;
} D2D1_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS;

Members

computeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x

Shader model 4 compute shaders are supported.

Remarks

You can fill this structure by passing a D2D1_ FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS structure to ID2D1EffectContext::CheckFeatureSupport.

Requirements

Requirement Value
Minimum supported client Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps]
Minimum supported server Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps]
Header d2d1effectauthor.h