D3D10_TEX2DMS_ARRAY_SRV structure (d3d10.h)
Specifies the subresource(s) from an array of multisampled 2D textures to use in a shader-resource view.
Syntax
typedef struct D3D10_TEX2DMS_ARRAY_SRV {
UINT FirstArraySlice;
UINT ArraySize;
} D3D10_TEX2DMS_ARRAY_SRV;
Members
FirstArraySlice
Type: UINT
The index of the first texture to use in an array of textures (see array slice)
ArraySize
Type: UINT
Number of textures to use.
Remarks
This structure is one member of a shader-resource-view description (see D3D10_SHADER_RESOURCE_VIEW_DESC).
Requirements
Requirement | Value |
---|---|
Header | d3d10.h |
See also
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