ID3D11DeviceContext::ClearState method (d3d11.h)

Restore all default settings.

Syntax

void ClearState();

Return value

None

Remarks

This method resets any device context to the default settings. This sets all input/output resource slots, shaders, input layouts, predications, scissor rectangles, depth-stencil state, rasterizer state, blend state, sampler state, and viewports to NULL. The primitive topology is set to UNDEFINED.

For a scenario where you would like to clear a list of commands recorded so far, call ID3D11DeviceContext::FinishCommandList and throw away the resulting ID3D11CommandList.

Requirements

Requirement Value
Target Platform Windows
Header d3d11.h
Library D3D11.lib

See also

ID3D11DeviceContext