ID3D11LinkingNode interface (d3d11shader.h)

A linking-node interface is used for shader linking.

Note  This interface is part of the HLSL shader linking technology that you can use on all Direct3D 11 platforms to create precompiled HLSL functions, package them into libraries, and link them into full shaders at run time.

 

Inheritance

The ID3D11LinkingNode interface inherits from the IUnknown interface.

Remarks

To get a linking-node interface, call ID3D11FunctionLinkingGraph::SetInputSignature, ID3D11FunctionLinkingGraph::SetOutputSignature, or ID3D11FunctionLinkingGraph::CallFunction.

Note  ID3D11LinkingNode requires the D3dcompiler_47.dll or a later version of the DLL.
 

Requirements

Requirement Value
Target Platform Windows
Header d3d11shader.h

See also

IUnknown

Shader Interfaces