D3D_SHADER_INPUT_TYPE enumeration (d3dcommon.h)
Values that identify resource types that can be bound to a shader and that are reflected as part of the resource description for the shader.
Note
For programming with Direct3D 10, this API has a type alias that begins D3D10_
instead of D3D_
. These Direct3D 10 type aliases are defined in d3d10.h
, d3d10misc.h
, and d3d10shader.h
.
Syntax
typedef enum _D3D_SHADER_INPUT_TYPE {
D3D_SIT_CBUFFER = 0,
D3D_SIT_TBUFFER,
D3D_SIT_TEXTURE,
D3D_SIT_SAMPLER,
D3D_SIT_UAV_RWTYPED,
D3D_SIT_STRUCTURED,
D3D_SIT_UAV_RWSTRUCTURED,
D3D_SIT_BYTEADDRESS,
D3D_SIT_UAV_RWBYTEADDRESS,
D3D_SIT_UAV_APPEND_STRUCTURED,
D3D_SIT_UAV_CONSUME_STRUCTURED,
D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER,
D3D_SIT_RTACCELERATIONSTRUCTURE,
D3D_SIT_UAV_FEEDBACKTEXTURE,
D3D10_SIT_CBUFFER,
D3D10_SIT_TBUFFER,
D3D10_SIT_TEXTURE,
D3D10_SIT_SAMPLER,
D3D11_SIT_UAV_RWTYPED,
D3D11_SIT_STRUCTURED,
D3D11_SIT_UAV_RWSTRUCTURED,
D3D11_SIT_BYTEADDRESS,
D3D11_SIT_UAV_RWBYTEADDRESS,
D3D11_SIT_UAV_APPEND_STRUCTURED,
D3D11_SIT_UAV_CONSUME_STRUCTURED,
D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER
} D3D_SHADER_INPUT_TYPE;
Constants
D3D_SIT_CBUFFER Value: 0 The shader resource is a constant buffer. |
D3D_SIT_TBUFFER The shader resource is a texture buffer. |
D3D_SIT_TEXTURE The shader resource is a texture. |
D3D_SIT_SAMPLER The shader resource is a sampler. |
D3D_SIT_UAV_RWTYPED The shader resource is a read-and-write buffer. |
D3D_SIT_STRUCTURED The shader resource is a structured buffer. For more information about structured buffer, see the Remarks section. |
D3D_SIT_UAV_RWSTRUCTURED The shader resource is a read-and-write structured buffer. |
D3D_SIT_BYTEADDRESS The shader resource is a byte-address buffer. |
D3D_SIT_UAV_RWBYTEADDRESS The shader resource is a read-and-write byte-address buffer. |
D3D_SIT_UAV_APPEND_STRUCTURED The shader resource is an append-structured buffer. |
D3D_SIT_UAV_CONSUME_STRUCTURED The shader resource is a consume-structured buffer. |
D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER The shader resource is a read-and-write structured buffer that uses the built-in counter to append or consume. |
D3D10_SIT_CBUFFER The shader resource is a constant buffer. |
D3D10_SIT_TBUFFER The shader resource is a texture buffer. |
D3D10_SIT_TEXTURE The shader resource is a texture. |
D3D10_SIT_SAMPLER The shader resource is a sampler. |
D3D11_SIT_UAV_RWTYPED The shader resource is a read-and-write buffer. |
D3D11_SIT_STRUCTURED The shader resource is a structured buffer. For more information about structured buffer, see the Remarks section. |
D3D11_SIT_UAV_RWSTRUCTURED The shader resource is a read-and-write structured buffer. |
D3D11_SIT_BYTEADDRESS The shader resource is a byte-address buffer. |
D3D11_SIT_UAV_RWBYTEADDRESS The shader resource is a read-and-write byte-address buffer. |
D3D11_SIT_UAV_APPEND_STRUCTURED The shader resource is an append-structured buffer. |
D3D11_SIT_UAV_CONSUME_STRUCTURED The shader resource is a consume-structured buffer. |
D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER The shader resource is a read-and-write structured buffer that uses the built-in counter to append or consume. |
Remarks
D3D_SHADER_INPUT_TYPE-typed values are specified in the Type member of the D3D11_SHADER_INPUT_BIND_DESC structure.
Requirements
Requirement | Value |
---|---|
Header | d3dcommon.h |
See also
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