ID3D10Blob interface (d3dcommon.h)

This interface is used to return arbitrary-length data.

Inheritance

The ID3D10Blob interface inherits from the IUnknown interface. ID3D10Blob also has these types of members:

Methods

The ID3D10Blob interface has these methods.

 
ID3D10Blob::GetBufferPointer

Gets a pointer to the data.
ID3D10Blob::GetBufferSize

Gets the size.

Remarks

The ID3DBlob interface is type-defined in the D3DCommon.h header file as a ID3D10Blob interface, which is fully defined in the D3DCommon.h header file. ID3DBlob is version-neutral and can be used in code for any Direct3D version.

Blobs can be used as a data buffer, storing vertex, adjacency, and material information during mesh optimization and loading operations. Also, these objects are used to return object code and error messages in APIs that compile vertex, geometry and pixel shaders.

Requirements

Requirement Value
Target Platform Windows
Header d3dcommon.h

See also

Common Version Interfaces

ID3DBlob

IUnknown