XMBYTE2 structure (directxpackedvector.h)

A 2D vector where each component is a signed integer, 8-bits (1 byte) in length.

For a list of additional functionality such as constructors and operators that are available using XMBYTE2 when you are programming in C++, see XMBYTE2 Extensions.

Note  See DirectXMath Library Type Equivalences for information about equivalent D3DDECLTYPE, D3DFORMAT, and DXGI_FORMAT objects.
 

Syntax

struct XMBYTE2 {
  union {
    struct {
      int8_t x;
      int8_t y;
    };
    uint16_t v;
  };
  void      XMBYTE2();
  void      XMBYTE2(
    const XMBYTE2 & unnamedParam1
  );
  XMBYTE2 & operator=(
    const XMBYTE2 & unnamedParam1
  );
  void      XMBYTE2(
    XMBYTE2 && unnamedParam1
  );
  XMBYTE2 & operator=(
    XMBYTE2 && unnamedParam1
  );
  void      XMBYTE2(
    uint16_t Packed
  ) noexcept;
  void      XMBYTE2(
    int8_t _x,
    int8_t _y
  ) noexcept;
  void      XMBYTE2(
    const int8_t *pArray
  ) noexcept;
  void      XMBYTE2(
    float _x,
    float _y
  ) noexcept;
  void      XMBYTE2(
    const float *pArray
  ) noexcept;
  XMBYTE2 & operator=(
    uint16_t Packed
  ) noexcept;
};

Members

x

Signed 8-bit integer value in the range [-127, 127] describing the x-coordinate of the vector.

y

Signed 8-bit integer value in the range [-127, 127] describing the y-coordinate of the vector.

v

void XMBYTE2()

Default constructor for XMBYTE2.

Default constructor for XMBYTE2.

Note  This constructor is only available with C++.
 

void XMBYTE2( const XMBYTE2 & unnamedParam1)

A constructor for XMBYTE2.

A constructor for XMBYTE2.

Note  This constructor is only available with C++.

XMBYTE2 & operator=( const XMBYTE2 & unnamedParam1)

Assigns the vector component data from one instance of XMBYTE2 to the current instance of XMBYTE2.

This operator assigns the vector component data from one instance of XMBYTE2 to the current instance of XMBYTE2.

Note  This operator is only available with C++.
 

void XMBYTE2( XMBYTE2 && unnamedParam1)

A constructor for XMBYTE2.

A constructor for XMBYTE2.

Note  This constructor is only available with C++.

XMBYTE2 & operator=( XMBYTE2 && unnamedParam1)

void XMBYTE2( uint16_t Packed) noexcept

A constructor for XMBYTE2.

A constructor for XMBYTE2.

Note  This constructor is only available with C++.

void XMBYTE2( int8_t _x, int8_t _y) noexcept

Initializes a new instance of XMBYTE2 from XMBYTE2 int8_t arguments.

This constructor initializes a new instance of XMBYTE2 from XMBYTE2 int8_t arguments.

Note  This constructor is only available with C++.
 

void XMBYTE2( const int8_t *pArray) noexcept

Initializes a new instance of XMBYTE2 from a two-element int8_t array argument.

This constructor initializes a new instance of XMBYTE2 from a two-element int8_t array argument.

Note  This constructor is only available with C++.

void XMBYTE2( float _x, float _y) noexcept

Initializes a new instance of XMBYTE2 from two float arguments.

This constructor initializes a new instance of XMBYTE2 from two float arguments.

Note  This constructor is only available with C++.
 

void XMBYTE2( const float *pArray) noexcept

Initializes a new instance of XMBYTE2 from a two-element float array argument.

This constructor initializes a new instance of XMBYTE2 from a two-element float array argument.

Note  This constructor is only available with C++.

XMBYTE2 & operator=( uint16_t Packed) noexcept

Remarks

You can use XMLoadByte2 to load XMBYTE2 into instances of XMVECTOR.

You can use XMStoreByte2 to store instances of XMVECTOR into an instance of XMBYTE2.

Namespace: Use DirectX::PackedVector

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Requirement Value
Header directxpackedvector.h

See also

DirectXMath Library Structures

XMBYTE2 Extensions