ID2D1RenderTarget::SetTransform(constD2D1_MATRIX_3X2_F&) method (d2d1.h)

Applies the specified transform to the render target, replacing the existing transformation. All subsequent drawing operations occur in the transformed space.

Syntax

void SetTransform(
  [ref] const D2D1_MATRIX_3X2_F & transform
);

Parameters

[ref] transform

Type: const D2D1_MATRIX_3X2_F

The transform to apply to the render target.

Return value

None

Requirements

Requirement Value
Minimum supported client Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps]
Minimum supported server Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps]
Target Platform Windows
Header d2d1.h
Library D2d1.lib
DLL D2d1.dll

See also

How to Apply Multiple Transforms to an Object

How to Rotate an Object

How to Scale an Object

How to Skew an Object

How to Translate an Object

ID2D1RenderTarget

Transforms Overview