D2D1_ORIENTATION Enumeration

Specifies the flip and rotation at which an image appears.

Syntax

typedef enum D2D1_ORIENTATION {
  D2D1_ORIENTATION_DEFAULT                              ,
  D2D1_ORIENTATION_FLIP_HORIZONTAL                      ,
  D2D1_ORIENTATION_ROTATE_CLOCKWISE180                  ,
  D2D1_ORIENTATION_ROTATE_CLOCKWISE180_FLIP_HORIZONTAL  ,
  D2D1_ORIENTATION_ROTATE_CLOCKWISE90_FLIP_HORIZONTAL   ,
  D2D1_ORIENTATION_ROTATE_CLOCKWISE270                  ,
  D2D1_ORIENTATION_ROTATE_CLOCKWISE270_FLIP_HORIZONTAL  ,
  D2D1_ORIENTATION_ROTATE_CLOCKWISE90                   ,
  D2D1_ORIENTATION_FORCE_DWORD
} ;

Constants

D2D1_ORIENTATION_DEFAULT The orientation is unchanged.
D2D1_ORIENTATION_FLIP_HORIZONTAL The image is flipped horizontally.
D2D1_ORIENTATION_ROTATE_CLOCKWISE180 The image is rotated clockwise 180 degrees.
D2D1_ORIENTATION_ROTATE_CLOCKWISE180_FLIP_HORIZONTAL The image is rotated clockwise 180 degrees, then flipped horizontally.
D2D1_ORIENTATION_ROTATE_CLOCKWISE90_FLIP_HORIZONTAL The image is rotated clockwise 90 degrees, then flipped horizontally.
D2D1_ORIENTATION_ROTATE_CLOCKWISE270 The image is rotated clockwise 270 degrees.
D2D1_ORIENTATION_ROTATE_CLOCKWISE270_FLIP_HORIZONTAL The image is rotated clockwise 270 degrees, then flipped horizontally.
D2D1_ORIENTATION_ROTATE_CLOCKWISE90 The image is rotated clockwise 90 degrees.
D2D1_ORIENTATION_FORCE_DWORD

Requirements

   
Header d2d1_3.h