ID3D10Asynchronous::End method (d3d10.h)

Ends the collection of GPU data.

Syntax

void End();

Return value

None

Remarks

Calling ID3D10Asynchronous::Begin starts the asynchronous collection of GPU data. Calling ID3D10Asynchronous::End causes data collection to stop. See ID3D10Asynchronous Interface for additional information.

Requirements

Requirement Value
Target Platform Windows
Header d3d10.h
Library D3D10.lib

See also

ID3D10Asynchronous Interface