D3D10_TEX2DMS_SRV structure (d3d10.h)

Specifies the subresource(s) from a multisampled 2D texture to use in a shader-resource view.

Syntax

typedef struct D3D10_TEX2DMS_SRV {
  UINT UnusedField_NothingToDefine;
} D3D10_TEX2DMS_SRV;

Members

UnusedField_NothingToDefine

Type: UINT

Integer of any value. See remarks.

Remarks

Since a multisampled 2D texture contains a single subresource, there is actually nothing to specify in D3D10_TEX2DMS_RTV. Consequently, UnusedField_NothingToDefine is included so that this structure will compile in C.

Requirements

Requirement Value
Header d3d10.h

See also

Resource Structures