D3D11_DEPTH_WRITE_MASK Enumeration

Identify the portion of a depth-stencil buffer for writing depth data.

Syntax

typedef enum D3D11_DEPTH_WRITE_MASK {
  D3D11_DEPTH_WRITE_MASK_ZERO,
  D3D11_DEPTH_WRITE_MASK_ALL
} ;

Constants

D3D11_DEPTH_WRITE_MASK_ZERO Turn off writes to the depth-stencil buffer.
D3D11_DEPTH_WRITE_MASK_ALL Turn on writes to the depth-stencil buffer.

Requirements

   
Header d3d11.h

See Also

Core Enumerations