CD3D11_DEPTH_STENCIL_VIEW_DESC::CD3D11_DEPTH_STENCIL_VIEW_DESC(ID3D11Texture1D*,D3D11_DSV_DIMENSION,DXGI_FORMAT,UINT,UINT,UINT,UINT) function (d3d11.h)
Instantiates a new instance of a CD3D11_DEPTH_STENCIL_VIEW_DESC structure that is initialized with D3D11_TEX1D_DSV or D3D11_TEX1D_ARRAY_DSV values.
Syntax
void CD3D11_DEPTH_STENCIL_VIEW_DESC(
ID3D11Texture1D *pTex1D,
D3D11_DSV_DIMENSION viewDimension,
DXGI_FORMAT format,
UINT mipSlice,
UINT firstArraySlice,
UINT arraySize,
UINT flags
);
Parameters
pTex1D
A pointer to a ID3D11Texture1D interface for a 1D texture.
viewDimension
A D3D11_DSV_DIMENSION-typed value that specifies the depth-stencil type of the view.
format
A DXGI_FORMAT-typed value that specifies the viewing format.
mipSlice
The index of the mipmap level to use mip slice.
firstArraySlice
The index of the first element to use in an array of elements.
arraySize
Number of elements in the array.
flags
A value that describes whether the texture is read only. Pass 0 to specify that it is not read only; otherwise, pass one of the members of the D3D11_DSV_FLAG enumerated type.
Return value
None
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d3d11.h |
Library | D3D11.lib |
See also
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