A vertex-shader interface manages an executable program (a vertex shader) that controls the vertex-shader stage.
The ID3D11VertexShader interface has these methods.
The vertex-shader interface has no methods; use HLSL to implement your shader functionality. All shaders are implemented from a common set of features referred to as the common-shader core..
This interface is defined in D3D11.h.
|Minimum supported client||Windows 7 [desktop apps | UWP apps]|
|Minimum supported server||Windows Server 2008 R2 [desktop apps | UWP apps]|