ID3D11ShaderReflection::GetNumInterfaceSlots method

Gets the number of interface slots in a shader.

Syntax

UINT GetNumInterfaceSlots(

);

Parameters

This method has no parameters.

Return Value

Type: UINT

The number of interface slots in the shader.

Remarks

This method's interface is hosted in the out-of-box DLL D3DCompiler_xx.dll.

Requirements

   
Target Platform Windows
Header d3d11shader.h
Library D3DCompiler.lib
DLL D3DCompiler_47.dll

See Also

ID3D11ShaderReflection Interface