D3D12_FENCE_FLAGS Enumeration

Specifies fence options.

Syntax

typedef enum D3D12_FENCE_FLAGS {
  D3D12_FENCE_FLAG_NONE,
  D3D12_FENCE_FLAG_SHARED,
  D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER,
  D3D12_FENCE_FLAG_NON_MONITORED
} ;

Constants

D3D12_FENCE_FLAG_NONE No options are specified.
D3D12_FENCE_FLAG_SHARED The fence is shared.
D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER The fence is shared with another GPU adapter.
D3D12_FENCE_FLAG_NON_MONITORED The fence is of the non-monitored type. Non-monitored fences should only be used when the adapter doesn't support monitored fences, or when a fence is shared with an adapter that doesn't support monitored fences.

Remarks

This enum is used by the ID3D12Device::CreateFence method.

Requirements

   
Header d3d12.h

See Also

Core Enumerations