D3D12_DECODE_SHADER_4_COMPONENT_MAPPING macro (d3d12.h)
Syntax
void D3D12_DECODE_SHADER_4_COMPONENT_MAPPING(
ComponentToExtract,
Mapping
);
Parameters
ComponentToExtract
Mapping
Return value
None
Requirements
Requirement | Value |
---|---|
Header | d3d12.h |
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