ID3D12GraphicsCommandList::OMSetBlendFactor method

Sets the blend factor that modulate values for a pixel shader, render target, or both.

Syntax

void OMSetBlendFactor(
  const FLOAT [4] BlendFactor
);

Parameters

BlendFactor

Type: const FLOAT[4]

Array of blend factors, one for each RGBA component.

Return Value

This method does not return a value.

Remarks

If you created the blend-state object with D3D11_BLEND_BLEND_FACTOR or D3D11_BLEND_INV_BLEND_FACTOR, the blending stage uses the non-NULL array of blend factors.

If you didn't create the blend-state object with D3D11_BLEND_BLEND_FACTOR or D3D11_BLEND_INV_BLEND_FACTOR, the blending stage does not use the non-NULL array of blend factors; the runtime stores the blend factors.

If you pass NULL, the runtime uses or stores a blend factor equal to { 1, 1, 1, 1 }.

D3D11_BLEND_BLEND_FACTOR and D3D11_BLEND_INV_BLEND_FACTOR are D3D12_BLEND enumeration constants.

Requirements

   
Target Platform Windows
Header d3d12.h
Library D3d12.lib
DLL D3d12.dll

See Also

ID3D12GraphicsCommandList