D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION structure (d3d12.h)

Associates a subobject defined directly in a state object with shader exports.

Syntax

typedef struct D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION {
  const D3D12_STATE_SUBOBJECT *pSubobjectToAssociate;
  UINT                        NumExports;
  LPCWSTR                     *pExports;
} D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION;

Members

pSubobjectToAssociate

Pointer to the subobject in current state object to define an association to.

NumExports

Size of the pExports array. If 0, this is being explicitly defined as a default association. Another way to define a default association is to omit this subobject association for that subobject completely.

pExports

The array of exports with which the subobject is associated.

Remarks

Depending on the flags specified in the optional D3D12_STATE_OBJECT_CONFIG subobject for opting into cross linkage, the exports being associated don’t necessarily have to be present in the current state object, or one that has been seen yet, to be resolved later, on raytracing pipeline state object (RTPSO) creation for example.

Requirements

Requirement Value
Header d3d12.h