D3D12_TEX1D_RTV structure (d3d12.h)

Describes the subresource from a 1D texture to use in a render-target view.

Syntax

typedef struct D3D12_TEX1D_RTV {
  UINT MipSlice;
} D3D12_TEX1D_RTV;

Members

MipSlice

The index of the mipmap level to use mip slice.

Remarks

Use this structure with a D3D12_RENDER_TARGET_VIEW_DESC structure to view the resource as a 1D texture.

Requirements

Requirement Value
Header d3d12.h

See also

Core Structures