D3D12_TEX3D_SRV structure

Describes the subresources from a 3D texture to use in a shader-resource view.

Syntax

typedef struct D3D12_TEX3D_SRV {
  UINT  MostDetailedMip;
  UINT  MipLevels;
  FLOAT ResourceMinLODClamp;
} D3D12_TEX3D_SRV;

Members

MostDetailedMip

Index of the most detailed mipmap level to use; this number is between 0 and MipLevels (from the original Texture3D for which ID3D12Device::CreateShaderResourceView creates a view) -1.

MipLevels

The maximum number of mipmap levels for the view of the texture. See the remarks in D3D12_TEX1D_SRV.

Set to -1 to indicate all the mipmap levels from MostDetailedMip on down to least detailed.

ResourceMinLODClamp

A value to clamp sample LOD values to. For example, if you specify 2.0f for the clamp value, you ensure that no individual sample accesses a mip level less than 2.0f.

Remarks

This structure is one member of a shader-resource-view description, D3D12_SHADER_RESOURCE_VIEW_DESC.

Requirements

   
Header d3d12.h

See Also

Core Structures